An independent reference for learning technical drawing and design on your own. It is not a forum, an educational institution or a design firm, and it is not connected to the former website on this domain; we do not sell projects or drawings.

Resources

Useful resources

You do not need a big library to learn drawing without a teacher. One sound textbook, access to the text of the standards, somewhere to make things and the habit of drawing every day are enough. Below are the types of resources and what each is good for. We deliberately do not name publications, software or organisations.

A designer's most useful reference is a sketchbook of their own, showing how they have grown.

— Key idea

How this page works: we describe types of resources and the tasks they solve, and give criteria for choosing. We do not name, compare or recommend specific books, services, software or institutions.

Types of resources

Six pillars that self-study in engineering graphics rests on.

Engineering graphics textbooks

A good textbook leads from geometric constructions to views, sections, dimensions and assembly drawings, with exercises for every topic. Look for books that follow a recognised drawing standard, such as the Russian ESKD or ISO standards.

Lessons

Drawing standards

In Russia, drawing rules are set out in the GOST series 2 standards (ESKD); other countries use their own standards, and ISO standards are widely used internationally. Read official texts from trustworthy sources and check the edition date.

Methods

Clubs and tech centres

Group sessions with a mentor give you what a book cannot: live feedback on your mistakes and access to equipment. For school pupils this is often the easiest way into design.

Topics

Workshops and clubs

A place where you can try making a part from your own drawing quickly teaches you to think about manufacturing. Before starting work, always find out the safety rules of that particular workshop.

Practice

Drawing and 3D software

There is software for 2D drafting, for 3D modelling, and tools that combine both. First understand the basics on paper, then choose a tool using the criteria in the questions section.

Questions

Your own sketchbooks

Start a notebook or folder and draw the objects around you: tools, fasteners, household items. Date each page; in six months it will be your best study aid.

Practice

How to choose a textbook or course

  • Check that the material follows a recognised drawing standard rather than the author's own habits
  • See whether there are exercises after each topic and whether you can check your answers
  • Make sure explanations go from simple to complex, without jumping to assemblies on page two
  • Look at the illustrations: drawings should be clear, with the correct line types
  • Find out whether the course teaches reading other people's drawings, not just making your own
  • Do not trust promises to turn you into a designer in a week; the skill grows over months
  • Topics

    Freehand sketching, 3D models, machine parts, woodworking, mock-ups and prototypes, house projects. The article catalogue is here too.

  • Lessons

    Six core lessons: lines and lettering, views, sections, dimensions, sheet sizes and scales, and the assembly drawing.

  • Questions

    Answers about this reference, about technical drawing, and about how student projects and final projects are organised.

Sources

  • Engineering graphics and technical drawing textbooks
  • GOST 2.301-68, GOST 2.302-68, GOST 2.303-68, GOST 2.307 (Russian ESKD standards)

Drawing rules here follow the Russian ESKD standards listed in the sources; everything else is described in general terms based on engineering graphics textbooks. Other countries use their own drawing standards, and ISO standards are widely used internationally. Standards are revised from time to time, so check the current edition and your instructor's requirements before handing in work.