An independent reference for learning technical drawing and design on your own. It is not a forum, an educational institution or a design firm, and it is not connected to the former website on this domain; we do not sell projects or drawings.
Topics
Study topics
The rules of drawing are the same everywhere, but they are applied differently: a furniture maker cares about joints and materials, a model maker about proportions and assembly, a future mechanic about fits and how parts work together. Choose the path that suits you and learn on the things you actually want to make. In self-study, motivation matters as much as the textbook.
The best learning task is the thing you really intend to make with your own hands.
— Key idea
How this section works: for each path we name the key skill to start with and the typical beginner's trap. Where the work goes beyond self-study and needs a specialist, we say so plainly.
Topics
Six areas where beginner designers most often try their hand.
Freehand sketching
The foundation for everything else. Being able to quickly sketch an object in several views with dimensions is useful in a meeting, in the garage and when talking to a maker. Start with simple objects and do not erase mistakes; correct them over the top.
A 3D model helps you see the shape and check how parts fit, but the maker still needs a drawing with dimensions and requirements. Learn to understand what the model knows about the part and what you will have to add.
Shafts, axles, bearings, gears and fasteners are standard elements of almost any mechanism. To begin with, it is enough to recognise them on an assembly drawing and understand what each one is for.
A shelf, a stool or a box makes a good first project: the dimensions are easy to grasp and mistakes are cheap. Learn to show material thickness, joints and grain direction on the drawing.
A cardboard or foam mock-up made in an evening shows what a sheet cannot: whether the object is comfortable to hold, whether there is enough room, whether the parts fit. A prototype goes further and tests how the product works, not just its shape.
You can learn to read plans and elevations yourself, but designing a house is work for licensed specialists. Knowing what a house project consists of will help you speak their language and ask precise questions.
This catalogue will gradually fill with standalone articles on teaching yourself technical drawing and design. They are written specifically for the English version of this reference.
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Drawing rules here follow the Russian ESKD standards listed in the sources; everything else is described in general terms based on engineering graphics textbooks. Other countries use their own drawing standards, and ISO standards are widely used internationally. Standards are revised from time to time, so check the current edition and your instructor's requirements before handing in work.